SoccerHelp Home Page22 COACHING "RULES"
(U-8 & up) The Premium version of this article contains 20 links. Quick Team Improvement Program and Best Tips and Tactics are sections of Premium. SoccerHelp Premium has over 1,500 pages of soccer coaching information and 5,000 internal links that make it easy to use. Subscriptions are as low as $14.94. We do NOT automatically renew subscriptions. Patches Navigation Page Close-Out Sale on Soccer Coaching DVDsThese "Rules" Are Easy To Teach Your Players and Will Quickly Improve Your Team's Play
Some Are Worth a Goal or Two per Game and Can Change the Flow of the Game "Coaching Rule No. 1 (Don't get thrown over) really is worth a couple goals a game. When we marked up properly , we easily won the ball 90% of the time. Super easy to teach, and super easy to coach from the sidelines." Coach Bob, U10, Premium Member "For about 2 weeks, we worked on nothing other than soccer Coaching Rules 1 - 3. We won our next 5 games scoring 20 goals and giving up none, we won 6 - 0, 3 - 0, 4 - 0, 3 - 0 and 4 – 0." Coach Tony, U16, Premium Member since 2004 "Coaching Rule No. 3 should be Coaching Rule No. 1, as it is why my girls are so successful at dominating the opponents - it is rare that an opponent manages to get the ball clear from their end on a goal kick as my girls just step in front of them and steal it. I have also done your revised Dribble Around Cone & Pass Relay Race game, and it is a favorite with the girls - they are *very* competitive, so that sort of game always works well. We do Dribble Across a Square every practice - it really makes a difference." Bryan, Premium Member "I taught my players Coaching Rule No. 3 from Premium and the results were immediately phenomenal! I couldn't believe I had neglected this basic tactic - they immediately stole several balls in the game following our 1st practice where I had introduced the concept, and it completely changed the flow of the game during several long stretches. This resulted in our nearly tying what had been the best team in the league. While we lost 2 to 3, it was night and day compared to how they had played just a week or two before." Coach Charlie, U10, Premium MemberStating important concepts as simple "rules" is a useful way to teach young players, since most have been taught to "follow the rules". The following aren't real rules, they are just my "rules". You may want to teach your players some of these:
- "Don't get thrown over" (When the other team has a throw-in). (During the game, be specific when giving instructions. For example, "John, move back 10 steps so you don't get thrown over"). See No. 3 below for the next step. The mistake many coaches, and players, make is to try to intercept the opposing team's throw-ins. That isn't the critical thing, the critical thing is to avoid giving up a goal. If you play me and try that, I'm going to kill you, because that's what I hope you try to do. I will simply have my receivers move close to the thrower, which will pull your defenders close to the sideline, and then make a long throw toward goal if we're on the half of the field that your goal is on, or down the line if on my Defensive Half. My players (the attackers) will know what to expect and all but my Fullbacks (who will stay back to prevent a counterattack) will break toward goal so we will outnumber your defenders, and your defenders are then chasing the ball toward your goal, which is also problematic for your team, since they are going the wrong way. Instead, teach your players to mark BEHIND an opponent (about 2 or 3 steps behind). If you mark in front they will simply throw over you toward goal and score; the Danger is getting thrown over. You allow the opponent to inbound the ball, but you don't give up a dangerous throw or a fast break on your goal. You control their field position. If the opponent makes a bad throw, your player is in position to steal the ball. Or, your player can allow the receiver to receive the ball and THEN move close behind and try to steal the ball or kick the ball away when the attacker turns. If you mark in front you aren't keeping "multiple layers of defenders" between the ball and your goal. Trust me on this, thousands of coaches have tried it. Or, try it both ways and observe. Remember the Rule: "Don't get thrown over."
- "Don't get goal kicked or punted over" (by the other team). (Be specific if giving instruction. For example, "John, run back to the halfway line"). See No. 3 below for the next step.
- "On the other team's goal kicks, punts, throw-ins & free kicks, mark up behind an opponent & then step in front & steal the ball, or, if the ball goes past you, box out the opponent and win the ball". (A progression from 1 & 2 above). (An exception to this would be when the other team has a free-kick near your goal, where if there is room, you should have your players stay away from your goal so you create an "offside trap" which will keep the other team away from your goal and make it harder for them to score on a header or off a rebound).
How to teach Coaching Rule No. 3 is explained in No. 2 of Quick Team Improvement Program.
"I taught my players Coaching Rule No. 3 from Premium and the results were immediately phenomenal! I couldn't believe I had neglected this basic tactic - they immediately stole several balls in the game following our 1st practice where I had introduced the concept, and it completely changed the flow of the game during several long stretches. This resulted in our nearly tying what had been the best team in the league. While we lost 2 to 3, it was night and day compared to how they had played just a week or two before." Coach Charlie, U10, Premium Member
- "Where will the other team score from?" Answer: "In front of our goal." (See "Where....From?" in Dictionary of Soccer Terms, Concepts & Rules).
- "If the other team has the ball & you are the closest, you must be the "First Defender" & slow down their attack & try to block any shots. Teach your players the meaning of ther terms "First Defender" & "Second Defender". Demonstrate how the Second Defender supports the First Defender. How to teach "First Defender and Second Defender" is explained in No. 3 of Quick Team Improvement Program.
- "If the other team has the ball & you are second closest, you must be the "Second Defender" & back up the First Defender & stay between the ball & the goal. (Stay 5-7 steps behind the First Defender). How to teach "First Defender and Second Defender" is explained in No. 3 of Quick Team Improvement Program.
- "If you have a pass, take it. Only dribble if you don't have a pass or if you can dribble & score".
- "Don't pass or dribble across the front of our goal".
- "Why isn't your pass staying on the ground?" Answer: "You are contacting it too low. Strike the ball half way up & follow through".
- "No straight legs. Knees should always be bent" (I can't think of a single instance when a player should have straight legs).
- "When waiting for a pass, stay on your toes & move as soon as you see which way the ball is going". (A quick first step is very important).
- "You should always be shifting with the ball". (When the ball moves, so should you).
- "When our goal is under attack, the Far Mid-Fielder (the MF farthest from the ball) or Far Stopper (if you play 2 Stoppers) should cover the Penalty Box Arc" to stop crosses to that area which could result in easy goals." (See "Formations").
- "If the referee leaves his arm up after a foul, is it a direct or indirect kick?" Answer: "An indirect kick".
- "Forwards, when you are pushed up & waiting for a pass, stay 2 steps behind the Last Defender so you won't accidentally be called offside".
NOTE: See the Section titled "Scoring More Goals" for 35 Attacking Tips.
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