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(soccer drills, soccer coaching, soccer rules, how to coach soccer, soccer coach, soccer, D, danger zone, dangerous attackers, dangerous play, deck, decoy run, soccer defenders, defending deep, soccer defending third, defending to win, soccer defense, soccer defense tips, defensive midfielders, soccer defensive third, deliver the ball, depth, diagonal through ball, soccer direct attack, direct kick, soccer direct kick foul, distribute, drag back, drag the ball, soccer dribbling, soccer drive kick, drop, soccer drop kick, dummy, dummy run)We have added the links below as an example of the extra features that make SoccerHelp Premium easy to use. Premium has over 1,000 pages (compared to 150 pages on this Basic version), 3,500 internal links and over 60 exclusive SoccerHelp Practice Games that quickly teach soccer skills. Remember, there is a 30-day "no questions asked" money back guarantee. There is no risk to trying it. Over 10,000 coaches have subscribed to SoccerHelp Premium. Click here for Premium Pricing and Subscription Options
D The "Penalty Box Arc" is called the "D" because it looks like a D. (See "Penalty Box Arc").Danger Zone *
(Key Concept) (aka Scoring Zone and Danger Area). The area extending out from the goal in which most shots occur that actually score. The size of this depends on the player's age. Generally, most goals are scored in the "center", so it is much safer to clear the ball to the side than down the center. (See "Attacking Third" and "Where...From?").Dangerous
Attackers * (aka Most Dangerous Attackers). Any attacker who is in scoring position is a "Dangerous Attacker" & should be marked goalside & ballside by a defender. This is especially true of attackers who are near the goal on corner kicks or free kicks. This is important & you should start to teach this by age 10. (You can still teach this as part of a zone defense). An attacker who is in front of your goal & inside the Penalty Box is more dangerous than one who is toward the side line or outside the Penalty Box & should be marked closely (e.g., within 2 steps). The player with the ball is not necessarily the "Most Dangerous". For example, if the ballhandler is outside of scoring range, it is best to guard him loosely & watch for a mistake, because if the defender gets too close the ballhandler may be able to get past him & become dangerous.Dangerous Play Any action by a player that is unsafe to him or another player, in the judgment of the referee. When contact is made, the referee will consider whether it was "careless, reckless or there was excessive force". The penalty for some types of dangerous actions such as tripping is a direct kick, but for others such as a high kick the penalty is an indirect free kick. (See "Fouls" and "Cards").Deck Decoy Run (aka "Dummy Run"). See "Dummy Run".Defenders The term defenders usually refers to the Fullbacks or to the players who are defending the goal that is under attack. Midfielders, for example, also often drop back to defend. In a broader sense, when your team loses the ball, the players closest to the ball should try to steal it back. In this case even the Forwards might be defenders. (See "Fullbacks").Defend Deep Defending Deep is a conservative defense and the opposite of "Pushing Up". It refers to leaving your Fullbacks deep on your half of the field, usually within your "Defensive Third" and sometimes within your Penalty Box (you can give them specific boundaries to stay within, such as to not come past the top of the Penalty Box Arc unless it is to kick away a loose ball). The primary reason for Defending Deep would be if the opposing Forwards are faster than your Fullbacks (if the opponent's Forwards are faster, they can get "Breakaways" and score easy goals). Another reason might be if you don't have subs and leave your FB's deep to reduce their running and conserve their energy, so you don't have to sub them. The advantages of Defending Deep are that you won't give up goals on "breakaways" and that your Fullbacks will be in position to defend your goal. The disadvantage is that your Fullbacks don't support your attack as they do if you "Push Up". On Premium there is a great deal of information about how to teach "Defending Deep" and how to attack a "Packed In Defense". See Should You Push Up When You Attack?Defending Deep See "Defend Deep", above.Defending Third The 1/3 of the field containing your goal. (See "Attacking Third" & "Middle Third").Defending To Win Refers to aggressively pushing up the Fullbacks & even the goalkeeper to support the attack & to "press" if the ball is turned over to the other team with the objective of recovering the ball on the other team's half of the field. This is quite different from a cautious defense that doesn't aggressively push up or get the FB's involved in the attack. The opposite of "Defending Deep". (See "Attacking" & "Push Up").Defense See "Shift & Sag", "Support", "Zone Defense", "Formations", "Depth", "Cover", "Mark", "Pressure", "Defending Deep", "Width In Defense", "Shape", "Support Distance & Relative Position", "Defending Third", "Win The Ball", "Ball Watching", "Breakaway", "Clear", "Danger Zone", "Dangerous Attackers", "Goalkeeper", "Verbal Signals", "Where...From?" and Defensive Tips at SoccerHelp Premium.Defense Tips See SoccerHelp Premium.Defensive Half The half of the field containing your goal (your goal is the goal your Goalkeeper defends). See Attacking Half.Defensive Midfielders (Abbreviated as "DMF's"). See "Formations" and "Midfielders".Defensive Third The 1/3 of the field containing your goal (your goal is the goal your Goalkeeper defends). See "Attacking Third" and "Middle Third".Deliver The Ball Depth
(Key Concept) Depth on defense means having several defenders (ideally, multiple layers of defenders) spaced between the ball & the goal who are in a position to "recover" in time to stop an attack on their goal. This and First Defender/Second Defender are the most important defensive concepts. Depth is the opposite of a "flat" defense. Depth in attack means having support to the rear so the ball can be passed back or "dropped". (See "Support", "Through Balls", "Defending Deep", "Zone Defense", "Flat Defense" & "Cover").Diagonal Run A Diagonal Run is a run by an "off-the-ball" attacker across the field with some forward movement (not a "square" or "flat" run, but a diagonal run). This type of run can be more beneficial for advanced teams than straight-ahead runs, because it's harder to defend and can distract defenders or pull them out of position. On the other hand, it will only work if the passer is able to "see" the opportunity, understands where to pass and can execute the pass, so it will only work for advanced teams. A Diagonal Run makes it easier for the runner to stay in an onside position while also making a run that confuses or distracts the defenders and it also allows for space to be created for a second and third run. Defenders may be confused and pulled out of position by a Diagonal Run, which could leave "gaps" and open spaces for teammates to attack. Once one player makes a Diagonal Run, it opens up opportunities for more runs by his teammates. These multiple runs can create scoring opportunities, and they start with the Diagonal Run which confuses or distracts the defenders and, hopefully, pulls them out of position.Diagonal Through Ball A "through ball" that is played diagonally instead of straight ahead. If from far out, it might be played toward the far corner. This can be very effective because it is difficult for defenders to handle. This is for U-11 & up. (See "Through Ball", "Pass To Space", "Push Up" and "Stretch The Field").Direct Attack To quickly move the ball forward toward the other teams goal by passing or dribbling; as opposed to a slow "indirect attack" which uses a lot of backward or sideways ("square") passes while searching for a weakness in the defense. Unless your team has excellent passing ability, a direct attack will be more effective. (See "Counterattack", "Attacking", "Possession Style", "Styles of Play", & "Creating Space").Direct Kick Direct Kick Foul See "Fouls".Distribute Goalkeepers "distribute" the ball by kicking, punting or throwing it. Once they pick up the ball, they have six seconds to punt it or release it. They can pick it up, run with it and then punt it, throw it or drop it and dribble it or kick it. (However, they cannot touch it with their hands outside the "Penalty Box" and once they drop it they can't touch it again with their hands until an opponent has touched it). They can also put it down on the ground and dribble it outside the Penalty Box like a "field player". (See "Punting", "Sidearm Throw" & "Goalkeeper").DMF Abbreviation for Defensive Midfielder. (See "Midfielders" & "Formations").Drag Back (aka "Pullback"). See "Pullback".Drag The Ball To keep the ball on one foot or very close to the foot so you are moving slowly & "dragging" the ball. This is done in conjunction with a player using his body to shield the ball from a defender & "dragging" the ball with the foot farthest from the defender, or as part of a feint where the player slows up & drags the ball & then either "pops" it past or fakes one way & flicks it the other way using the outside of his foot.Dribbling (aka Carrying) A player can dribble with any part of the foot. "Control dribbling" is usually with the inside or outside of the foot. "Speed dribbling" is often with the top of the foot (i.e., the "laces"). See "When To Dribble", "Control Dribbling", "Speed Dribbling" & "Pass To Yourself". See How to Teach Soccer Dribbling.Drive (aka Power Shot). A shot hit with the "laces". The foot does not go under the ball & the knee should be over the ball when struck with the head looking down (it is very important to keep the eyes on the ball until it is kicked; just like it is important to keep the eyes on a baseball, or a football when catching it or a golf ball when hitting it; if the head goes up too soon, it moves the hips) & a long follow through. Strike the ball halfway up. The shoulder on the same side of the body as the non-kicking foot should be pointing toward the goal before the shot & the shoulders will "square up" to the goal as the kicking foot follows through. (This rotation creates power). Unless the shot must go over a defender, a low shot is preferred because it is more difficult for the goalkeeper to block. (See "Lofted Drive", and "Chip").Drop Refers to a ball left by the ballhandler for a trailing teammate (i.e., instead of passing backward, the ballhandler "drops" the ball & then makes a run, knowing his teammate is running onto the ball). Can also refer to a soft back pass that the trailer runs onto. This is an alternative to a back pass & is only used when the ballhandler is certain his teammate will get the ball if he drops it. (See "Trailer" & "Back Pass").Drop Kick A "half-volley" by a goalkeeper (he is the only one who can hold the ball to drop it). Adult goalkeepers sometimes do this instead of punting. This requires perfect timing & seems to me to have no advantages over punting, but there is a greater risk of a mis-kick. I think young goalkeepers should stick to punting or rolling the ball.Dummy 1. Any type of feint or deceptive move.2. A "Dummy Run".
3. When a receiver intentionally allows a pass to roll through his legs to a teammate after pretending he was going to receive the pass or kick the ball.
Dummy Run (aka "Decoy Run"). A run intended to distract defenders or to draw them away from the area you plan to attack in order to "create space" for a teammate. (See "Overlap", "Checking Off", "Hooking Run", "Diagonal Run" & "Crossover Run").
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